I don't see the purpose
Instead of making 6 games, why not make a single extremely good one? The voice acting is weak and generic, the music dull, the gameplay uninspiring and the controls are ridiculous; anyone who knows PC games uses left ctrl to fire. Z makes no sense as a default.
The art style is run-of-the-mill and there's no point in losing marks for that, but as a 3D artist I don't see the point of several games following the same theme. You overextend a mediocre script, and fail to work on the gameplay. It's just a series of cliched scenes and gametypes that I could play in other games on this very site at a much more polished level.
It feels like a semi-rushed mish-mash rather than a true expression of artistic ability. The issue is that it feels much worse than what it COULD be, and that's where it falls down. Clearly there's talent here, but I would never be satisfied with something of this standard. Even the introductory movie for example needs sharpening up, and the actors told to ditch the American sci-fi cliche accents. Arguments are more rapid than your portrayal, and the scene is unskippable. That's not just frustrating, it's also unfitting with the game itself, which is designed to be quick and brutal. Where's the scene setting?
Overall, the programming is fine and the art standard. It doesn't have to be beautiful to be functional. But that's the problem; it's merely functional. Why create six? I don't get it, and it seems like a real waste of time when you could have invested in making something not only original, but also stunningly good.
Uninspiring and I expected better.
I'm sure you've heard it enough
But this an absolutely ingenious combination. As oppose to simply being a gimmick, it turns mario into a semi-sandbox, where you're able to use the Tetris mechanic in a variety of ways - to score kills, build climable areas, block pipes and score easy points by setting up boxes.
In any case it's absolute genuis, and the programming is remarkably solid. No bugs, totally clean cut between games and an overall brilliance that is sadly lacking in many games these days. While the name's shit, it's still got a certain humour about it.
Art style is strangely fitting, the music is excellent, the cut-scenes are well made and the gameplay adrenaline charged.
However, it suffers two flaws in my opinion.
- The 'weapon boost' from the engineers lasts too little time for the effort involved to obtain it.
- It's a very emotional, well thought out game, but once again the UK's role in D-Day is entirely missed. I feel that's not so much an insult but just historically unfair.
Brilliant but flawed
I can feel the work that went into this. A superior game of top-notch quality, I feel it's let down only slightly by two problems.
- Level length times vary wildly. 'The Spiral' was boring and overlong, and left me with 1179 credits to spend, whereas the level before was a few Nightjar tanks.
- Music. It's absolutely brilliant when it breaks, but a lot of it is very slow and paced, usually out of sorts with the insane action on screen.
Fantastic work all the same and thoroughly deserving of the Daily Feature. I don't want a new version though - a heavily updated one will do fine.
Excellent twist on a story.
It ticks every box. Bloody good work.
Bad gameplay design
Awesome music, graphics, etc etc
But why are you eased into an easy Metal Slug style intro, then dumped into a boss that's incredibly hard? Not fun, just frustrating. No good for casual play.
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